Gaming

Cut Down Everything in Metal Gear Rising: Revengeance

The title of this game can give you an instant idea of this game. No. Revengeance is not a real word. But it sounds amazing.

It’s thrilling, it’s exciting and just a little bit silly. It instills this electric feeling that something is going to explode and you’re standing in its face holding the trigger ready to fire.

Pretty crazy for just a made up word isn’t it? So let’s talk about that game. It’s pretty great.

A cyborg ninja fighting a mechanized robotic dog wielding a chainsaw. Yes, it's one of those kinds of games.

A cyborg ninja fighting a mechanized robotic dog wielding a chainsaw. Yes, it’s one of those kinds of games.

Metal Gear Rising: Revengeance is a spin-off title of the stealth-action series Metal Gear Solid, made into an intense action game known as a ‘spectacle fighter’. It focuses on flashy graphics mixed with fast-paced, free-flowing combat to deliver a stream of pure action.

Developed by Platinum games, Revengeance continues the impressive track record of Platinum when it comes to the ‘wow factor’ in their games.

Speaking of which, the base combat is simple but very fun, slashing through what you can with heavy and light attacks in combinations to deal damage.

The binding mechanic which adds the level of skill is the parrying system. In Revengeance there is no such thing as dodging, just parrying. In order to create any form of defense, you must deflect attacks by timing a counter move to attack your enemy right back.

The other main mechanic in the combat is known as ‘Blade mode’. Simple really, it activates a mode in which time slows down and your attacks are focused on a single target. You make precise slashes to target specific body parts to cut them off, and it’s beautifully visceral.

Blade mode used to its fullest, is a great way to disable or just kill opponents in a beautiful way.

Blade mode used to its fullest, is a great way to disable or just kill opponents in a beautiful way.

Now while the combat is fast-paced and fun, there’s one element of this game that absolutely trumps everything else. The boss fights. The encounters of epic proportion, the beautiful, pumping music and just a hell of a lot of adrenaline.

Just watch.

Here’s an fun fact: that was the second fight in the entire game.

Now while this is, without a doubt, a brilliant game for hacking and slashing, the story is rather lacking. It’s a bit simple, and it’ll really only click in places to those who are fans of the Metal Gear series. This game being set after Metal Gear Solid 4, that itself proves my point.

Graphically the game is gorgeous for last-gen standards, and on a PC it just adds to the detail. The large-scale environments coupled with the finesse of the character animations and the ‘goregeous’ detail of every fight, from the flailing limbs to the giant bosses are just pretty.

An example of what you can expect: cyborg ninjas fighting in dramatic arenas.

An example of what you can expect: cyborg ninjas fighting in dramatic arenas with stakes of epic proportion.

Musically it’s one of the best soundtracks for video games right now. It’s loud, frantic and compliments everything about the game. The boss tracks are especially brilliant in how they reflect the individual bosses and how the music matches with the choreography of the battles.

 

 

Honestly, if the game were just a bit longer, going about 5-7 hours a play-through, I’d consider this one of my favorite games of all time. The game makes itself known strong and fast and it never stops there. And the moments of hyper action it creates are downright addictive.

There’s nothing about this game where I look at it and think there needs to be major improvement. You know, unless somehow you can add more adrenaline. Or more ‘Revengeance’

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